                               MOUSE & MAZE
                              MOUSETRAP TOOL
                          DESIGNED BY TIMOTHY WEN
                            09/2008 PD SOFTWARE


COMMAND :

              B      USE PADDLE CONTROLLER TO BUILD THE MAZE

                     (LEFT BUTTON OFF,RIGHT BUTTON OFF : JUST MOVE CURSOR,NO ADDING OR DELETING ELEMENT OF WALL.
                      LEFT BUTTON ON ,RIGHT BUTTON OFF : ADD ELEMENT OF WALL TO BUILD MAZE.
                      LEFT BUTTON OFF,RIGHT BUTTON ON  : DELETE ELEMENT OF WALL TO BUILD MAZE.
                      LEFT BUTTON ON ,RIGHT BUTTON ON  : BACK TO MAIN MENU.                                        )

                     (SENSITIVITY OF PADDLE CONTROL PROGRAM IS LOW)
            
              R      BEGIN TO RUN THE MOUSE.

                     (USED RULE-LINE WILL BE SHOWN ON THE STATUS BAR AFTER RUNNING).

                     (FOR TARGET MODE : BORDERS OF THE DESIGNING AREA ARE THE INVISIBLE WALLS,THE MOUSE CAN'T PASS THROUGH THEM).

                     (WHEN THE MOUSE PASS A TRAP UNIT,IT WON'T USE THE SAME RULE TO GO,
                      WHEN IT STUCK IN THE TRAP,IT WILL LEAVE THE TRAP BY ITSELF ). 
              

                     (IT IS A REALTIME WORK TO EDIT TRAP MAP.(EDIT TRAP MAP WHEN THE MOUSE IS RUNNING).)

                     (FEATURE OF TRAP : WHEN THE MOUSE TOUCH THE TRAP AND THEN LEAVE IT,
                                        THE TRAP WILL TURN INTO THE ELEMENT OF WALL.    

                                        TRAP UNITS ARE BOTH ADVANTAGES AND DTSADVANTAGES FOR THE MOUSE,
                                        THEY CAN STICK THE MOUSE AND THEY CAN ALSO GUIDE THE MOUSE TO REACH THE GOAL.) 

                                          
                     (PADDLE CONTROL IS SUPPORTED.)
                    
                     (LEFT BUTTON OFF,RIGHT BUTTON OFF : MOVE THE CURSOR.
                      LEFT BUTTON ON ,RIGHT BUTTON OFF : SET THE TRAP UP. 
                      LEFT BUTTON OFF,RIGHT BUTTON ON  : DELETE THE TRAP.)
        
                                      
              E      RUN WITH THE SAME RULE (THE SAME AS LAST ONE) 
           

              Q      QUIT THE PROGRAM.

              S      SAVE MAZE PATTERN 
                    
                     (PRESS "+" AND <RETURN> KEYS TO CANCLE IT).
 
                     (24 LETTERS OF FILENAME IS LIMITED).

              L      LOAD MAZE PATTERN.

                     (PRESS "+" AND <RETURN> KEYS TO CANCLE IT).

                                         
              C      CLEAR DESIGNING AREA.

              X      SHOW THE SAVED MAZE FILES.

             ^S      SAVE TRAP PATTERN. 
                    
                     (PRESS "+" AND <RETURN> KEYS TO CANCLE IT).
 
                     (24 LETTERS OF FILENAME IS LIMITED).
             
             ^I      LOAD TRAP PATTERN.

                     (PRESS "+" AND <RETURN> KEYS TO CANCLE IT).
     

                            
             ^O      CHANGE ORIGINAL POSITION OF THE MOUSE.
                     
                     (PADDLE CONTROL IS SUPPORTED.)
                    
                     (LEFT BUTTON OFF,RIGHT BUTTON OFF : MOVE THE MOUSE.)
                      LEFT BUTTON ON ,RIGHT BUTTON OFF : SET THE MOUSE UP.) 
                     
                   
                     (NOTICE : 1.ORIGINAL POSITION CAN'T BE THE SAME
                                 PLACE AS TARGET POSITION.
                               2.ORIGINAL POSITION CAN'T BE THE SAME
                                 PLACE AS THE ELEMENTS OF WALL.
                               3.YOU MUST RESET AGAIN IF THE ABOVE HAPPENED.)         
        
             ^T      CHANGE TARGET POSITION OF THE MOUSE.
                    
                     (PADDLE CONTROL IS SUPPORTED.)
                    
                     (LEFT BUTTON OFF,RIGHT BUTTON OFF : MOVE THE TARGET.)
                      LEFT BUTTON ON ,RIGHT BUTTON OFF : SET THE TARGET UP.) 


                     (NOTICE : 1.TARGET POSITION CAN'T BE THE SAME
                                 PLACE AS ORIGINAL POSITION.
                               2.TARGET POSITION CAN'T BE THE SAME
                                 PLACE AS THE ELEMENTS OF WALL.
                               3.YOU MUST RESET AGAIN IF THE ABOVE HAPPENED.)         
 
             ^R      RETURN TO COMMON MODE.
                     
                     (TARGETS ARE THE EDGES OF DESIGNING AREA.)  
     
            

             ^A      RETURN TO RANDOM MODE.

                     (FUNCTION ECHO WILL BE ENABLED).
     
              

         


MEANING OF NUMBERS IN COMMAND AREA :

       DOLLAR :      NUMBER OF WALL-ELEMENTS.
         STEP :      TOTAL NUMBER OF STEPS THAT MOUSE RUNS.
       RESTEP :      NUMBER OF REPEAT STEPS THAT MOUSE RUNS.

         TRAP :      NUMBER OF TRAP UNITS
                          
     ROOT PASS :     TIMES WHEN THE MOUSE PASS THE ORIGINAL POSITION. 
     

* 80 column card in slot 3 is needed.
* Set AppleWin's custom speed to fastest limit is much better.(http://applewin.berlios.de/)  
  (function "optimize route" will take hours if you don't raise up the speed.) 

Have fun
Timohy

salewts@yahoo.com.tw